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PhET Activity for MS-PS3-5: Energy Skate Park

PhET Activity for MS-PS3-5: Energy Skate Park

Assessment

Passage

•

Science

•

6th Grade

•

Hard

Created by

Wayground Simulations

FREE Resource

17 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

3 mins • Ungraded

Media Image

DIRECTIONS:
1. Click the 'Intro' button on the main menu to begin.
2. Take a moment to identify the skater, the track, and the control panel on the right.
3. In the control panel, check the box for 'Pie Chart'.
4. In the control panel, check the box for 'Speed'.
5. Drag the skater and place them on the track at various heights.
6. Use the Play/Pause button at the bottom to start and stop the skater's motion.
Spend 2-3 minutes exploring the simulation. Place the skater at different starting points on the track and observe their motion. Pay attention to how the pie chart and the speedometer change as the skater moves. You do not need to change any other settings yet.

QUESTION: Are you acquainted with the tools in this simulation?

Yes

No

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

DIRECTIONS:
1. Ensure you are in the 'Intro' tab.
2. Click the orange 'Reset All' button in the bottom right corner.
3. Re-check the 'Pie Chart' checkbox.
4. Drag the skater to the very top of the left side of the ramp and release them.
5. Observe the pie chart as the skater moves up and down the ramp.

QUESTION: What forms of energy do the green and blue sections of the pie chart represent?

Green represents Kinetic Energy, and Blue represents Potential Energy.
Green represents Potential Energy, and Blue represents Kinetic Energy.
Green represents Thermal Energy, and Blue represents Total Energy.
Green represents Speed, and Blue represents Height.

Answer explanation

Correct. Potential energy (green) is highest when the skater is at the highest point, and kinetic energy (blue) is highest when the skater is moving fastest at the bottom.

3.

DROPDOWN QUESTION

1 min • 1 pt

Media Image

DIRECTIONS:
1. Press the 'Restart Skater' button to return the skater to the top of the ramp.
2. Check the 'Speed' checkbox in the right panel if it is not already checked.
3. Use the 'Slow' motion toggle at the bottom to get a better view.
4. Let the skater move down the ramp.

QUESTION: As the skater's speed increases, their kinetic energy (a)   .

increases
decreases
stays the same

Answer explanation

The correct answer is 'increases'. Kinetic energy is the energy of motion, so the faster the skater moves, the more kinetic energy they have.

4.

MATCH QUESTION

1 min • 1 pt

DIRECTIONS:
1. Press the 'Restart Skater' button.
2. Click the green plus button to expand the 'Energy' bar graph panel on the left.
3. Release the skater from the top of the ramp.

QUESTION: Match the skater's position on the ramp to the energy description.

Potential energy is maximum; Kinetic energy is minimum.
Lowest point of the ramp
Kinetic and Potential energy are approximately equal.
Highest point of the ramp
Kinetic energy is maximum; Potential energy is minimum.
Halfway down the ramp

Answer explanation

At the highest point, all energy is potential. At the lowest point, it has all been converted to kinetic. Halfway down, the energy is split between the two forms.

5.

FILL IN THE BLANKS QUESTION

1 min • 1 pt

Media Image

DIRECTIONS:
1. Press the 'Restart Skater' button.
2. In the right panel, move the 'Friction' slider to the middle of its range (towards 'Lots').
3. Release the skater from the top of the ramp.

QUESTION: When friction is present, some of the skater's mechanical energy (___ and ___) is converted into ___ energy, which causes the skater's motion to decrease.

(a)  

Answer explanation

kinetic, potential, thermal

6.

OPEN ENDED QUESTION

3 mins • 1 pt

Media Image

DIRECTIONS:
1. Click the orange 'Reset All' button.
2. In the right panel, click the fourth track icon (the one with a loop).
3. Ensure the 'Friction' slider is set to 'None'.
4. Expand the 'Energy' bar graph on the left.

  1. 5. Release the skater from various heights to see what happens when the skater encounters the loop.

    QUESTION: Describe the minimum starting condition needed for the skater to successfully complete the loop. Why does starting the skater from a height equal to the top of the loop not work?

Evaluate responses using AI:

OFF

Answer explanation

A good answer should explain that the skater must start from a height significantly higher than the top of the loop. This is because at the very top of the loop, the skater must still have some kinetic energy (speed) to stay on the track. Therefore, the initial potential energy must be great enough to be converted into both the potential energy needed to reach the top of theloop and the kinetic energy needed to have speed at that point.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

DIRECTIONS:
1. Ensure you are on the loop track with friction set to 'None'.
2. Place the skater at the top of the ramp and let them go. Observe how high they go on the other side of the initial drop.
3. Press 'Restart Skater'.
4. In the right panel, move the 'Mass' slider to the maximum value (100 kg).
5. Release the skater from the exact same starting height.

QUESTION: With friction turned off, how does increasing the skater's mass affect their ability to complete the loop, assuming they start from the same height?

It has no effect on whether they complete the loop.
It makes it easier to complete the loop.
It makes it harder to complete the loop.
The skater can no longer move.

Answer explanation

Correct. Without friction, mass cancels out of the energy conservation equation for height and speed. While a larger mass means more total energy, the proportion of kinetic to potential energy remains the same, so the path taken is identical.

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