
Get In The Zone: The Psychology of Video Game Design Comprehension Quiz
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
8. Too much information in a video game can cause a player to __________________.
Gain momentum
Get in the zone
Become bored
Lose focus
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
6. What does “flow” require?
Dedication
Focus
Determination
All the above
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
4. True or False: Video games with easy challenges keep players interested longer.
True
False
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
10. Which of the following is not discussed in� the article?
The use of micro-rewards to keep players interested in the game
The dangers of letting young children play violent video games
The importance of creating challenges that are not too difficult for players
The elements required to keep video game players in the zone
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
9. When we beat a level, our brains release a chemical called _______________ which makes us feel good.
Dopamine
Serotonin
Endorphins
Glutamate
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
7. Games need ____________ for players to� want to continue playing.
In-app purchases
Easy levels
Rewards
Funny characters
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
3. True or False: When you are in a state of flow, you don’t have to think; your performance is automatic.�
True
False
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