Game Development Concepts and Techniques

Game Development Concepts and Techniques

Assessment

Interactive Video

Computers, Design

7th - 12th Grade

Hard

Created by

Aiden Montgomery

FREE Resource

This video tutorial guides viewers through creating a game level using prefabs, focusing on manual level design, extending the ground plane, and improving player movement. It covers using prefabs for obstacle creation, setting up the level with grid snapping, and enhancing player controls with force modes. The tutorial concludes with adding fog to the game environment for a more immersive experience.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a major limitation of manually creating levels by hand?

It requires a lot of coding.

It is not suitable for beginners.

It doesn't allow for infinite levels.

It is too easy to customize.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a prefab used for in game development?

To create unique objects.

To store game settings.

To save game progress.

To have multiple instances of the same object.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when you change a setting on a prefab?

The game crashes.

Only the selected object changes.

The prefab is deleted.

All instances of the prefab update.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common technique for creating endless runner games?

Decreasing the player's size.

Increasing the game speed.

Moving the obstacles and environment.

Moving the player character.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you make it easier to select objects in a scene?

By disabling the hierarchy view.

By using a different color scheme.

By increasing the grid size.

By locking the ground layer.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the effect of increasing the drag on a player object?

It makes the object move faster.

It makes the object stop more quickly.

It decreases the object's mass.

It increases the object's size.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which force mode should be used for more responsive player movement?

Force

Acceleration

Impulse

Velocity Change

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