Bending, Breaking, and Blending: Cognitive Processes in Art and Science

Bending, Breaking, and Blending: Cognitive Processes in Art and Science

Assessment

Interactive Video

Biology, Arts, Science, Computers

9th - 12th Grade

Hard

Created by

Olivia Brooks

FREE Resource

The video explores how the human brain processes information through bending, breaking, and blending. These cognitive processes are illustrated with examples from art and science, showing how creativity manifests in both fields. Bending involves altering existing ideas, breaking involves deconstructing them, and blending combines different concepts to create new ones. The video highlights the similarities between artistic and scientific creativity, emphasizing the brain's unique ability to generate novel ideas.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the three main cognitive processes discussed in the video?

Bending, Breaking, Blending

Thinking, Analyzing, Creating

Observing, Learning, Innovating

Imagining, Designing, Building

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which artist created a statue of a high jumper for the Olympics?

Seurat

David Hockney

JR

Cory Arcangel

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What scientific innovation is compared to the artistic process of making tiny figurines?

Artificial heart

Polarized crystal windshield

Airplane design

Continuous flow heart

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the method used in neuroscience to make part of the brain transparent?

Pixilation

Clarity

Sequencing

Pointilism

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which artist is known for breaking the visual field into pieces?

Cory Arcangel

Seurat

David Hockney

JR

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the basis of the digital universe according to the video?

Bending

Blending

Pixilation

Continuous flow

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common feature of both art and science as discussed in the video?

Overt creativity

Use of technology

Lack of innovation

Exact replication

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