Conway Checkers Concepts and Strategies

Conway Checkers Concepts and Strategies

Assessment

Interactive Video

Mathematics, Fun

7th - 12th Grade

Hard

Created by

Sophia Harris

FREE Resource

The video introduces Conway Checkers, a game attributed to mathematician John Conway. Played on an infinite board, the goal is to move checkers above a fixed line using specific rules. The discussion explores strategies to reach higher rows, with a focus on configurations and the concept of a monovariant, which limits progress. The video concludes with a challenge to reach the fifth row, directing viewers to a detailed proof on another channel.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main objective of Conway Checkers?

To remove all checkers from the board

To reach the highest row above the line

To form a diagonal line of checkers

To capture all opponent's checkers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following moves is NOT allowed in Conway Checkers?

Jumping over an adjacent checker

Jumping diagonally

Jumping horizontally

Jumping vertically

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many checkers are needed to reach the second row above the line?

Four

Three

Two

One

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the minimum number of checkers required to reach the third row?

Ten

Eight

Six

Four

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the configuration that allows reaching the fourth row?

16 checkers in a 4x4 grid

20 checkers in a specific arrangement

18 checkers in a straight line

22 checkers in a random pattern

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of the 4x5 arrangement mentioned in the video?

It is a failed attempt to reach row five

It is the most efficient way to reach row four

It is a random configuration with no purpose

It is used to demonstrate a new rule

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is reaching the fifth row considered impossible?

The board is too small

The rules change at row five

A monovariant prevents it

Checkers cannot jump that high

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