Nim Game Strategy and Mechanics

Nim Game Strategy and Mechanics

Assessment

Interactive Video

Computers

6th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

The video tutorial guides viewers through designing a basic version of the strategy game Nim. It covers setting up the game with multiple files, creating functions for user and computer moves, and implementing the main game logic using loops. The tutorial also focuses on enhancing the user interface and developing a smarter computer strategy. The video concludes with a challenge for viewers to optimize the computer's algorithm further.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main objective of the Nim game as described in the tutorial?

To collect the most stones

To avoid removing the last stone

To be the player who removes the last stone

To remove all stones from the pile

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which function is responsible for getting the user's input for stone picking?

user_stone_picker

get_user_input

pick_for_user

pick_for_computer

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of loop is used to continue the game until the pile runs out?

do-while loop

for loop

repeat-until loop

while loop

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the program determine whose turn it is to pick stones?

Using a list of players

Using a random number generator

Using a Boolean variable

Using a counter variable

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feature is added to the user interface to indicate the winner?

A pop-up message

A sound alert

A printed message after the loop

A visual animation

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What visual element is added to represent the pile of stones?

A bar graph

A series of circles

A pie chart

A line graph

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the initial pile size randomized in the game?

To prevent the game from being predictable

To test different strategies

To ensure fairness

To make the game more challenging

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