Understanding Animation through Zombies

Understanding Animation through Zombies

Assessment

Interactive Video

Science, Arts, Design, Education

9th - 12th Grade

Hard

Created by

Ethan Morris

FREE Resource

The video explores how zombies can be used to understand neurological conditions and animation techniques. It introduces puppet animation as a method for creating 2-D characters, focusing on designing and assembling a zombie puppet. The video explains rigging and kinematics in animation and concludes with a discussion on cut-out animation, a traditional method for animating 2-D characters.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What neurological condition did the educators compare the zombie's stiff gait to?

Epilepsy

Multiple sclerosis

Parkinson's disease

Alzheimer's disease

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is puppet animation particularly suitable for animating zombies?

Because zombies are colorful

Because zombies have complex movements

Because zombies are very fast

Because zombies have limited, stiff movements

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in designing a 2-D puppet?

Choosing colors

Sketching in a neutral pose

Selecting music

Creating a background

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In animation, what is a 'rig'?

A character's skeleton

A color palette

A type of software

A drawing tool

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of anchor points in puppet animation?

To design the background

To create sound effects

To assign a hinge to limbs

To add color to the character

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between forward and inverse kinematics?

Neither involves scripting

Both are the same

Inverse kinematics uses a controller, forward does not

Forward kinematics uses a controller, inverse does not

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the straight-ahead action in animation?

Moving a character frame-by-frame from start to finish

Skipping frames

Drawing all frames at once

Using only one frame

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