Creational Design Patterns in Modern C++ - Prototype Manager - Part I

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the initial approach to handling different vehicle colors?
Cloning existing instances
Creating separate clauses for each color
Using a single clause for all vehicles
Using a prototype manager
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What optimization opportunity is discussed in the second section?
Using a single clause for all vehicles
Using a different game engine
Creating separate clauses for each color
Cloning existing instances instead of creating new ones
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the prototype manager?
To manage and clone prototypes for clients
To create new instances from scratch
To store game scores
To handle game graphics
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which method is NOT part of the prototype manager's functionality?
Registering prototypes
Deregistering prototypes
Retrieving prototypes
Rendering game graphics
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What data structure is used to store prototypes in the prototype manager?
Linked List
Array
Unordered Map
Stack
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to clone a prototype before returning it to the client?
To reduce code complexity
To increase processing speed
To prevent modification of the original prototype
To save memory
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the 'get keys' function in the prototype manager do?
Modifies existing prototypes
Returns a vector of prototype keys
Creates new vehicle instances
Deletes all prototypes
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