Creational Design Patterns in Modern C++ - Prototype Manager - Part I

Creational Design Patterns in Modern C++ - Prototype Manager - Part I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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The video tutorial discusses optimizing game design by using a single clause for each vehicle category, allowing for different instances by modifying attributes like color. It introduces the concept of prototypes, where car and bus instances act as prototypes to avoid creating new instances from scratch. A prototype manager is implemented to manage these prototypes, using an unordered map for storage. Methods for registering, deregistering, and cloning prototypes are detailed, ensuring efficient game design. The tutorial concludes with a preview of using the prototype manager in future lectures.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial approach to handling different vehicle colors?

Cloning existing instances

Creating separate clauses for each color

Using a single clause for all vehicles

Using a prototype manager

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What optimization opportunity is discussed in the second section?

Using a single clause for all vehicles

Using a different game engine

Creating separate clauses for each color

Cloning existing instances instead of creating new ones

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the prototype manager?

To manage and clone prototypes for clients

To create new instances from scratch

To store game scores

To handle game graphics

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which method is NOT part of the prototype manager's functionality?

Registering prototypes

Deregistering prototypes

Retrieving prototypes

Rendering game graphics

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What data structure is used to store prototypes in the prototype manager?

Linked List

Array

Unordered Map

Stack

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to clone a prototype before returning it to the client?

To reduce code complexity

To increase processing speed

To prevent modification of the original prototype

To save memory

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the 'get keys' function in the prototype manager do?

Modifies existing prototypes

Returns a vector of prototype keys

Creates new vehicle instances

Deletes all prototypes