Creational Design Patterns in Modern C++ - Game Implementation - Part III

Creational Design Patterns in Modern C++ - Game Implementation - Part III

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to manage a game loop using a game manager, create and update vehicle instances, and dynamically add vehicles during gameplay. It discusses the use of the factory method pattern to decouple the game manager from specific vehicle classes and suggests implementing the prototype design pattern to avoid lag when loading animations.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary role of the game manager in the context of the game loop?

To manage the game loop and update vehicles

To render graphics

To handle user input

To store player scores

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

During gameplay, what issue was identified with the counter variable?

It was not decremented

It was not initialized

It was not displayed

It was not incremented

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are new vehicle instances created during gameplay according to the transcript?

By loading from a database

By copying existing instances

By creating new instances from scratch

By downloading from the internet

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which design pattern is suggested to decouple the game manager from specific vehicle classes?

Parameterized Factory Method

Observer Pattern

Decorator Pattern

Singleton Pattern

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when a new vehicle instance is created during gameplay?

The game restarts

The player receives a notification

The animation is loaded from a file

The game pauses

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What additional parameter is needed in the factory method to decide which vehicle to instantiate?

Vehicle size

Vehicle speed

Vehicle type

Vehicle color

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using the prototype design pattern in this context?

It enhances security

It avoids lag by copying existing instances

It simplifies code readability

It reduces memory usage