Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Collisions

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up water materials in the course?
Enabling nanite for the material
Creating a new material from scratch
Using an existing gem material
Importing a water texture
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which property is adjusted to change the transparency of the water material?
Opacity
Metallic
Roughness
Base color
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to set up collisions for assets in the course?
To enhance visual effects
To ensure proper interaction with characters
To reduce file size
To improve rendering speed
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using auto convex collision?
To apply lighting effects
To increase the texture resolution
To automatically generate complex collision shapes
To simplify the mesh
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you adjust the collision for a static mesh?
By changing the material properties
By modifying the texture settings
By generating new collisions
By altering the lighting setup
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does increasing the hole count in collision settings do?
Decreases the mesh complexity
Increases the number of holes considered
Reduces the number of collision boxes
Enhances the visual quality
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which setting helps in creating more accurate collisions for complex shapes?
Texture resolution
Hole precision
Lighting intensity
Material opacity
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