Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in sorting out the shield's work?
Pressing S&X to scale
Using LLL and L to select
Applying a subdivision modifier
Beveling the edges
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the shield subdivided?
To make it more colorful
To add more texture
To reduce its size
To make it rounded
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What tool is used to make the shield's shape more refined?
Mirror modifier
Proportional editing
Bevel tool
Extrude tool
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is roughness added to the shield?
By using randomized proportional editing
By increasing the subdivision level
By applying a texture
By using the mirror modifier
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of beveling the shield's edges?
To reduce its weight
To change its color
To enhance realism
To make it sharper
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final step in completing the shield?
Applying a texture
Scaling it down
Adding a mirror modifier
Joining all components together
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the next tutorial topic after completing the shield?
Building a castle
Designing a helmet
Creating a sword
Painting the shield
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