Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

Blender to Unreal Engine - Become a Dungeon Prop Artist - Planning Out the Helm Model

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The tutorial guides viewers through the process of creating a 3D shield model. It covers initial setup, adjusting gaps, subdividing and rounding for a smoother look, randomizing for realism, beveling edges, adding a cube for structure, and assembling components with bolts. The tutorial concludes with positioning the shield and preparing for the next project.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in sorting out the shield's work?

Pressing S&X to scale

Using LLL and L to select

Applying a subdivision modifier

Beveling the edges

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the shield subdivided?

To make it more colorful

To add more texture

To reduce its size

To make it rounded

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool is used to make the shield's shape more refined?

Mirror modifier

Proportional editing

Bevel tool

Extrude tool

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is roughness added to the shield?

By using randomized proportional editing

By increasing the subdivision level

By applying a texture

By using the mirror modifier

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of beveling the shield's edges?

To reduce its weight

To change its color

To enhance realism

To make it sharper

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final step in completing the shield?

Applying a texture

Scaling it down

Adding a mirror modifier

Joining all components together

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the next tutorial topic after completing the shield?

Building a castle

Designing a helmet

Creating a sword

Painting the shield