Facebook Bolsters VR Offerings With Acquisition of Studio Behind Beat Saber

Facebook Bolsters VR Offerings With Acquisition of Studio Behind Beat Saber

Assessment

Interactive Video

Business, Information Technology (IT), Architecture, Other

University

Hard

Created by

Quizizz Content

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The transcript discusses the popularity of a VR game similar to Dance Dance Revolution, which has gained significant traction recently. It highlights Facebook's acquisition of the game studio, indicating their strategy to enhance VR's mainstream appeal. The discussion also covers the potential for more studio acquisitions and the broader implications for the VR industry, emphasizing Facebook's interest in promoting VR excitement without exclusive platform restrictions.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What elements does the popular virtual reality game combine?

Dance and light sabers

Shooting and racing

Puzzle solving and exploration

Cooking and crafting

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why did Facebook acquire the popular VR game?

To eliminate competition

To bring on good talent and mainstream VR experiences

To reduce costs

To focus solely on gaming

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What has been a major issue for Facebook's Oculus in recent years?

High production costs

Lack of technological innovation

Limited game selection

Failure to achieve mainstream popularity

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Facebook's approach to VR game exclusivity?

They are open to games being available on multiple platforms

They require all games to be exclusive to Oculus

They do not support any external developers

They only support exclusive games

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How might Facebook support VR developers without acquiring them?

By offering free advertising

By restricting their game releases

By limiting their platform access

By providing financial support