Video Games Are Teaching Players Real (And Alternate) History

Interactive Video
•
History, Social Studies, Computers
•
9th - 12th Grade
•
Hard
Wayground Content
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7 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of the 'Large Texas' scenario in video games?
To simulate modern political strategies
To promote Texas as a world power
To explore fictional scenarios and teach history
To accurately depict historical events
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a characteristic of 4X games?
Exploration
Exaggeration
Extermination
Expansion
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do 4X games like Civilization model historical events?
By recreating exact historical timelines
By focusing solely on military battles
By ignoring historical accuracy
By allowing players to explore counterfactual scenarios
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common critique of historical video games?
They are too easy to play
They often promote a Western-centric model of progress
They lack engaging storylines
They are too focused on modern history
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important for game developers to be deliberate about the values they incorporate into historical games?
To ensure the game is entertaining
To attract a larger audience
To accurately reflect historical complexities
To increase the game's difficulty
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key feature of native-led video game projects?
They aim to conquer as much territory as possible
They focus on crafting specific historical experiences
They prioritize high-end graphics
They are designed for competitive play
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do native-led projects contribute to historical education?
By providing a Western-centric view of history
By simplifying complex historical events
By focusing on modern political issues
By offering perspectives often overlooked in traditional history classes
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