Video Games Are Teaching Players Real (And Alternate) History

Video Games Are Teaching Players Real (And Alternate) History

Assessment

Interactive Video

History, Social Studies, Computers

9th - 12th Grade

Hard

Created by

Quizizz Content

FREE Resource

The transcript explores the use of video games in teaching history, focusing on the fictional concept of Large Texas and the role of historical fiction in games like Civilization and Assassin's Creed. It discusses the educational potential of 4X games and the challenges of maintaining historical accuracy. The transcript also highlights the portrayal of indigenous cultures in games, emphasizing the need for critical engagement with historical narratives in gaming.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of the 'Large Texas' scenario in video games?

To simulate modern political strategies

To promote Texas as a world power

To explore fictional scenarios and teach history

To accurately depict historical events

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a characteristic of 4X games?

Exploration

Exaggeration

Extermination

Expansion

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do 4X games like Civilization model historical events?

By recreating exact historical timelines

By focusing solely on military battles

By ignoring historical accuracy

By allowing players to explore counterfactual scenarios

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common critique of historical video games?

They are too easy to play

They often promote a Western-centric model of progress

They lack engaging storylines

They are too focused on modern history

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important for game developers to be deliberate about the values they incorporate into historical games?

To ensure the game is entertaining

To attract a larger audience

To accurately reflect historical complexities

To increase the game's difficulty

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of native-led video game projects?

They aim to conquer as much territory as possible

They focus on crafting specific historical experiences

They prioritize high-end graphics

They are designed for competitive play

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do native-led projects contribute to historical education?

By providing a Western-centric view of history

By simplifying complex historical events

By focusing on modern political issues

By offering perspectives often overlooked in traditional history classes