Creational Design Patterns in Modern C++ - Multiple Actors - Part I

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Information Technology (IT), Architecture
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University
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Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary benefit of using an object pool for missile instances in a game?
It simplifies the game code.
It reduces the number of allocations and deallocations.
It increases the number of instances created.
It makes the game more visually appealing.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is a base class called 'actor' introduced in the game engine?
To allow the game engine to invoke update methods on objects.
To manage the game's sound effects.
To improve the game's graphics quality.
To reduce the game's memory usage.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What common property is shared by all actors in the game?
Visibility
Color
Size
Speed
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the modified object pool manage different types of objects?
By storing objects in a database.
By creating separate pools for each object type.
By using a map with keys as object types.
By using a list of actor pointers.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What data structure is used to store actor pointers in the modified object pool?
A queue
A stack
A linked list
An unordered map
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