Behavioral Design Patterns in C++ - Pros and Cons-Observer

Behavioral Design Patterns in C++ - Pros and Cons-Observer

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial discusses the observer design pattern, explaining its structure, advantages, and disadvantages. The observer pattern allows objects to be notified of changes in other objects without being tightly coupled. It is beneficial for dynamic systems where objects need to synchronize states. However, it can lead to complexity and superfluous notifications if not managed carefully. The tutorial also provides guidance on when to use this pattern effectively.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary role of an observer in the observer design pattern?

To modify the state of the subject

To register with the subject and receive notifications

To act as a mediator between subjects

To store the state of the subject

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the observer design pattern achieve loose coupling between subjects and observers?

By allowing observers to modify the subject's state

By requiring observers to know each other

By using a direct communication channel

By broadcasting notifications without specifying receivers

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one advantage of the observer design pattern?

Observers are tightly coupled with subjects

Observers can be added or removed dynamically

Subjects depend on their observers

Observers must reside in the same layer as subjects

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential drawback of the observer design pattern?

Superfluous notifications may occur

Subjects cannot notify observers

Observers are aware of each other

Observers can only be added at compile time

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When is it appropriate to use the observer design pattern?

When objects need to synchronize their state with others

When there is only one object involved

When a change in one object should not affect others

When objects need to be tightly coupled