Behavioral Design Patterns in C++ - Methods for States - I

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Information Technology (IT), Architecture
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University
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Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main object called in the state pattern that holds the state?
Transition
Behavior
Context
State
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How are state transitions implemented in the state pattern?
Through conditional statements
By the context object
By the state objects themselves
Using external libraries
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the table-based approach map in the state pattern?
State and event to the next action
Event to the context
Action to the state
State to the context
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the methods for states variation, how is behavior realized?
Using global variables
As internal functions within a single object
As external functions
Through multiple objects
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What type of value can represent the state in the methods for states variation?
Only objects
Only integers
Only strings
Any type such as enum, integers, or strings
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