Behavioral Design Patterns in C++ - Methods for States - I

Behavioral Design Patterns in C++ - Methods for States - I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the state pattern, which is useful for objects whose behavior changes based on their state. It describes how to split an object into multiple objects, with the main object holding the state, known as the context, and other classes implementing the behavior. The tutorial also covers a table-based approach for handling complex state transitions and introduces methods for states, where behavior is realized as internal functions within a single object. This approach can work with non-object-oriented languages.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main object called in the state pattern that holds the state?

Transition

Behavior

Context

State

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are state transitions implemented in the state pattern?

Through conditional statements

By the context object

By the state objects themselves

Using external libraries

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the table-based approach map in the state pattern?

State and event to the next action

Event to the context

Action to the state

State to the context

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the methods for states variation, how is behavior realized?

Using global variables

As internal functions within a single object

As external functions

Through multiple objects

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of value can represent the state in the methods for states variation?

Only objects

Only integers

Only strings

Any type such as enum, integers, or strings