Structural Design Patterns in Modern C++ - Adding Support for Rendering through OpenGL

Structural Design Patterns in Modern C++ - Adding Support for Rendering through OpenGL

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using hardware rendering over software rendering?

It is more accurate.

It is faster.

It is easier to implement.

It requires less memory.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the line_OpenGL class?

To replace the existing line class.

To provide a software rendering alternative.

To implement line rendering using OpenGL.

To handle user input for line drawing.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the render function made static in the line_OpenGL class?

To allow it to be called without an instance.

To improve performance.

To reduce memory usage.

To simplify the code structure.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the S2D_drawline function in the render method?

To draw a line using specified coordinates and colors.

To initialize the OpenGL library.

To configure the window properties.

To handle user input for drawing.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of changing the language standard to C17?

To enable inline static feature.

To improve code readability.

To support older compilers.

To enhance security features.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the SDL main linker error resolved?

By updating the library path.

By specifying arguments in the main function.

By changing the project configuration to Debug.

By reinstalling the OpenGL library.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What design pattern is being focused on in this tutorial?

Factory Pattern

Bridge Pattern

Observer Pattern

Singleton Pattern