Structural Design Patterns in Modern C++ - Bridge Implementation

Structural Design Patterns in Modern C++ - Bridge Implementation

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the bridge design pattern by creating a new project with two hierarchies: abstraction and implementation. The implementation hierarchy includes classes like GDI and OpenGL for rendering, while the abstraction hierarchy involves shapes like Line and Circle. The tutorial demonstrates how to decouple abstraction from implementation, allowing independent variation. It concludes with testing the implementation and discussing future extensions.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of making the renderer pointer protected in the shape class?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the purpose of the 'set renderer' method in the shape class.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the line class represent the abstraction of a line?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe how the circle class is implemented in relation to the renderer hierarchy.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the two hierarchies mentioned in the implementation of the bridge design pattern?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How can new shapes be added to the system without modifying the renderer hierarchy?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the intent of the bridge design pattern as described in the text?

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