Blender to Unreal Engine - 3D Plants and Vegetation - Adding Texture Detail to Our 3D Wild Grass

Interactive Video
•
Information Technology (IT), Architecture
•
University
•
Hard
Wayground Content
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in continuing the work from the last lesson?
Adjust the color of the leaves
Start with texture painting
Combine all elements
Select the final stem and move it to the front
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you ensure the leaves are positioned correctly?
By duplicating them with Shift D
By using the RZ command to rotate them
By moving them with GY
By scaling them with S
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using CTRL J in the process?
To duplicate elements
To scale elements
To rotate elements
To join selected elements together
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What adjustment is made to the stem to improve its appearance?
Change the color
Duplicate the stem
Decrease the size
Increase the autosmooth angle
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus when adjusting the texture of the grass?
Adding variation and depth
Increasing the size
Changing the shape
Duplicating the texture
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to add color variation to the grass?
Custom brush
Gradient tool
Fill tool
Eraser tool
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the final step in the texture painting process?
Rotating the stems
Scaling the leaves
Combining all elements
Adding yellow highlights to the leaves
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