Blender to Unreal Engine - Become a Dungeon Prop Artist - A Sword Has to Have a Guard

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up the cube for modeling?
Adding an edge loop
Duplicating the cube
Creating a handle
Adjusting the size of the cube
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is recommended to do after adjusting the cube size?
Create an indentation
Delete the cube
Add a handle
Apply a texture
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of duplicating the cube after creating an indentation?
To create multiple models
To ensure symmetry
To apply a texture
To add a handle
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding an edge loop in the model?
To refine the model
To duplicate the model
To apply a texture
To create a handle
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should be done if an edge loop causes a mess in the model?
Add more edge loops
Apply a texture
Split off the problematic part
Delete the edge loop
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of using individual origins for transformations?
It applies textures more effectively
It allows for uniform scaling
It helps in duplicating the model
It enables independent transformations
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you ensure that transformations are applied correctly to the model?
By using proportional editing
By adding a texture
By resetting the transformations
By duplicating the model
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