Create a Dark Moody Atmospheric 2D Game with Unity and C# - Particle Effects

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Information Technology (IT), Architecture
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University
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What tool was used to create the initial blurry white spot and fog assets?
CorelDRAW
Photoshop
GIMP
Illustrator
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which menu path is used to create a new particle system in the hierarchy?
Right click > Effects > Particle System
Right click > Create > Particle System
Right click > Add > Particle System
Right click > New > Particle System
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you make a sprite unaffected by lighting in the particle system?
Select 'Unlit' in the material settings
Disable 'Lighting' in the particle settings
Choose 'Sprites' in the material settings
Set the layer to 'Background'
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What shape is initially set for the emitter in the particle system?
Box
Cone
Cylinder
Sphere
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which option allows for randomizing the size of particles between two constants?
Random between Two Constants
Size over Lifetime
Noise
Curve
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What effect does the 'Noise' option have on particles?
Increases their size
Makes them move randomly
Changes their color
Slows down their speed
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of setting the Z position of the particle system to 0?
To increase its size
To change its color
To make it invisible
To align it with the camera
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