Create a Dark Moody Atmospheric 2D Game with Unity and C# - Particle Effects

Create a Dark Moody Atmospheric 2D Game with Unity and C# - Particle Effects

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This tutorial guides you through creating and configuring a particle system in a game environment. It covers setting up initial assets, creating a particle system, adjusting properties like emission, size, and color, and adding noise for dynamic effects. The tutorial also includes steps for creating fog particles and making final adjustments to ensure the particles appear correctly in the game scene.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool was used to create the initial blurry white spot and fog assets?

CorelDRAW

Photoshop

GIMP

Illustrator

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which menu path is used to create a new particle system in the hierarchy?

Right click > Effects > Particle System

Right click > Create > Particle System

Right click > Add > Particle System

Right click > New > Particle System

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you make a sprite unaffected by lighting in the particle system?

Select 'Unlit' in the material settings

Disable 'Lighting' in the particle settings

Choose 'Sprites' in the material settings

Set the layer to 'Background'

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What shape is initially set for the emitter in the particle system?

Box

Cone

Cylinder

Sphere

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which option allows for randomizing the size of particles between two constants?

Random between Two Constants

Size over Lifetime

Noise

Curve

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What effect does the 'Noise' option have on particles?

Increases their size

Makes them move randomly

Changes their color

Slows down their speed

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of setting the Z position of the particle system to 0?

To increase its size

To change its color

To make it invisible

To align it with the camera