C++ Developer - Section Wrap-Up

C++ Developer - Section Wrap-Up

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

The video tutorial enhances understanding of object-oriented programming by introducing inheritance and polymorphism. It covers syntax and types of inheritance, such as public, protected, and private. The concept of polymorphism is explained, highlighting its ability to use base class pointers for derived class objects and dynamic memory allocation. Enums are discussed as a way to represent finite sets of special values. The tutorial includes projects on extending an animal fund project with a cat class and creating a role-playing game character hierarchy. The next section will cover templates and the Standard Template Library.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a type of inheritance discussed in the video?

Protected

Global

Public

Private

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does polymorphism allow you to do in object-oriented programming?

Create multiple classes with the same name

Use a base class pointer to point to a derived class object

Define multiple functions with the same name

Allocate memory statically

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary benefit of using dynamic memory allocation in conjunction with polymorphism?

It restricts the number of objects that can be created

It provides flexibility to create and manipulate objects at runtime

It enables the creation of objects at compile time

It allows for static object creation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using enums in programming?

To create dynamic memory

To represent a finite set of special values

To define multiple classes

To allocate memory for objects

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the project involving role-playing game characters, which skills were reinforced?

Memory allocation and deallocation

Syntax and semantics

Data types and variables

User interaction and encapsulation

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