Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Bevel Shapes

Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Bevel Shapes

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

This video tutorial guides viewers through the process of becoming a dungeon prop master by creating a 3D model of a chest. It covers the application of bevel modifiers, adjustments to geometry, and the creation of locks and hinges. The tutorial emphasizes the importance of precise adjustments to ensure a perfect fit and concludes with final touches and preparation for adding additional elements like handles and gold coins.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in setting up the model for dungeon prop mastering?

Applying a texture

Creating a new layer

Setting the origin to geometry

Adding a light source

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a bevel modifier in the initial setup?

To change shape

To increase size

To smooth edges

To add color

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you adjust the bevel if it's too much?

Turn it down

Decrease the segments

Add more light

Increase the size

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of solidifying the model?

To increase height

To make it easier to grab

To add weight

To change color

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What shape is initially used to create the lock?

Sphere

Cone

Cylinder

Cube

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you ensure the lock is in the correct position?

By changing the texture

By using a light source

By adjusting the camera angle

By setting the origin to geometry

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final step in adjusting the lock?

Beveling the edges

Changing the color

Increasing the size

Adding a texture

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