Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing the X Stocks Prop

Blender to Unreal Engine - Become a Dungeon Prop Artist - Texturing the X Stocks Prop

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in adjusting the dungeon properties?

Converting objects to meshes

Adjusting link distances

Deleting vertices

Joining parts together

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using the 'G' key in the initial setup?

To apply materials

To convert to mesh

To move objects

To delete vertices

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you ensure that all parts are joined together?

By pressing 'B' and selecting 'Control J'

By using 'Shift D'

By applying a mirror modifier

By converting to mesh

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of bringing in a new cube in the design?

To add new elements to the design

To delete unnecessary parts

To adjust the link distance

To apply materials

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the significance of using 'Control A' in transformations?

To join parts together

To delete vertices

To apply all transformations

To convert to mesh

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the final step before applying materials?

Joining all parts together

Adjusting link distances

Converting to mesh

Deleting vertices

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which material is specifically mentioned for use on the straps?

Iron dark

Leather straps

Wood stylized

Silver basic

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