Blender Beginner’s Bootcamp - Lesson 6 - 3D Door Mesh Detailing

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Information Technology (IT), Architecture
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of changing the transform pivot point to Individual Origins?
To rotate objects
To move objects to the origin
To scale all objects together
To scale objects individually
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it necessary to fill holes in the mesh before applying a bevel?
To increase the size of the mesh
To allow the bevel to work properly
To ensure the mesh is visible
To change the color of the mesh
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the initial step in applying a bevel modifier to the stonework?
Increase the bevel size
Set the bevel to zero and adjust
Change the color of the stonework
Delete the existing faces
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you achieve more control when scaling objects to eliminate gaps?
Use the Shift key for finer adjustments
Use the Alt key for larger adjustments
Use the Ctrl key to lock the scale
Use the Tab key to reset the scale
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What setting should be used to move stones individually in the same direction?
Normal orientation
View orientation
Local orientation
Global orientation
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of resetting transformations before designing the door?
To ensure accurate modifications
To increase the size of the door
To change the color of the door
To delete the existing design
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you make the door look more stylized and chunky?
By extruding the faces outward
By extruding the faces inward
By reducing the size of the door
By changing the color of the door
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