Behavioral Design Patterns in C++ - Lamp - III (State Pattern)

Behavioral Design Patterns in C++ - Lamp - III (State Pattern)

Assessment

Interactive Video

Information Technology (IT), Architecture, Engineering

University

Hard

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The lecture covers modifying the LAMP implementation using the state pattern instead of enums. It involves creating state classes to manage behavior, handling state transitions, and ensuring proper memory management. The advantages of this approach over switch cases are discussed, along with generating a class diagram. The lecture concludes with a preview of adding more states in the next session.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary reason for using the state pattern in the LAMP implementation?

To make the lamp brighter

To increase the number of states

To simplify the code by removing switch cases

To reduce the number of classes

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the OffState class in the LAMP implementation?

To manage the lamp's brightness

To handle the lamp's off state behavior

To change the lamp's color

To increase the lamp's power consumption

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to avoid including header files in the state classes?

To make the code more readable

To increase the number of states

To prevent circular dependencies

To reduce compilation time

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the LAMP class handle state transitions in the new implementation?

By changing the lamp's color

By directly invoking state methods

By using switch cases

By increasing the lamp's brightness

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the advantage of removing switch cases from the LAMP class?

It increases the number of states

It reduces the lamp's power consumption

It allows for easier state transitions

It makes the code more complex

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of adding destructors in the state classes?

To change the lamp's color

To log state changes

To reduce the number of states

To increase the lamp's brightness

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can memory leaks be avoided in the LAMP implementation?

By creating state objects on the stack

By deleting state objects before changing states

By reducing the lamp's brightness

By increasing the number of states