What is the primary reason for using the state pattern in the LAMP implementation?
Behavioral Design Patterns in C++ - Lamp - III (State Pattern)

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To make the lamp brighter
To increase the number of states
To simplify the code by removing switch cases
To reduce the number of classes
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the OffState class in the LAMP implementation?
To manage the lamp's brightness
To handle the lamp's off state behavior
To change the lamp's color
To increase the lamp's power consumption
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to avoid including header files in the state classes?
To make the code more readable
To increase the number of states
To prevent circular dependencies
To reduce compilation time
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the LAMP class handle state transitions in the new implementation?
By changing the lamp's color
By directly invoking state methods
By using switch cases
By increasing the lamp's brightness
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the advantage of removing switch cases from the LAMP class?
It increases the number of states
It reduces the lamp's power consumption
It allows for easier state transitions
It makes the code more complex
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding destructors in the state classes?
To change the lamp's color
To log state changes
To reduce the number of states
To increase the lamp's brightness
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can memory leaks be avoided in the LAMP implementation?
By creating state objects on the stack
By deleting state objects before changing states
By reducing the lamp's brightness
By increasing the number of states
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