What is the primary reason for creating a hierarchy of input classes in the game?
Structural Design Patterns in Modern C++ - Using the Adapter Pattern

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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To handle input from various devices
To improve game graphics
To reduce game loading time
To enhance sound effects
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What do the methods 'get horizontal axis' and 'get vertical axis' in the accelerometer class return?
Values between -10 and 10
Values between -1 and 1
String values
Boolean values
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why does the tutorial choose to generate values from -10 to 10 instead of -1 to 1?
To make the game more challenging
To avoid comparing floating point values
To simplify the code
To reduce memory usage
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main purpose of using an adapter in this context?
To create a new game
To enhance game graphics
To modify the accelerometer class
To bridge the interface gap between the game and accelerometer
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the two methods mentioned for using the accelerometer in the adapter?
Encapsulation and abstraction
Composition and abstraction
Inheritance and composition
Inheritance and encapsulation
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