Structural Design Patterns in Modern C++ - Using the Adapter Pattern

Interactive Video
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Information Technology (IT), Architecture
•
University
•
Hard
Wayground Content
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary reason for creating a hierarchy of input classes in the game?
To handle input from various devices
To improve game graphics
To reduce game loading time
To enhance sound effects
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What do the methods 'get horizontal axis' and 'get vertical axis' in the accelerometer class return?
Values between -10 and 10
Values between -1 and 1
String values
Boolean values
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why does the tutorial choose to generate values from -10 to 10 instead of -1 to 1?
To make the game more challenging
To avoid comparing floating point values
To simplify the code
To reduce memory usage
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main purpose of using an adapter in this context?
To create a new game
To enhance game graphics
To modify the accelerometer class
To bridge the interface gap between the game and accelerometer
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the two methods mentioned for using the accelerometer in the adapter?
Encapsulation and abstraction
Composition and abstraction
Inheritance and composition
Inheritance and encapsulation
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