What is a major advantage of using direct references in Unity?
Hands-On Unity 2018.x Game Development for Mobile (Video 12)

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
They reduce the size of the project.
They are easy to set up with a drag-and-drop workflow.
They allow for dynamic loading of assets.
They automatically update when assets change.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a limitation of using direct references in Unity?
They are only available in Unity Pro.
They are not suitable for loading assets from the internet.
They require complex coding.
They automatically manage memory.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a benefit of using Resources in Unity?
They allow for asset reference by name.
They automatically compress assets.
They provide a built-in UI for asset management.
They reduce app initialization time.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential downside of using Resources in Unity?
They are only available in Unity 2020 and later.
They can increase the size of the project.
They require manual memory management.
They do not support asset reference by name.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What must be created in Unity to use Resources.Load?
A new scene.
A Resources folder.
A custom script.
An asset bundle.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential issue with using Resources.Load?
It is only available in Unity 2020 and later.
It automatically compresses assets.
It can lead to increased app initialization time.
It requires a direct reference in the inspector.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key feature of asset bundles in Unity?
They automatically update when assets change.
They are automatically included in every build.
They provide maximum flexibility with pre-imported assets.
They are simpler to use than direct references.
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