Hands-On Unity 2018.x Game Development for Mobile (Video 13)

Hands-On Unity 2018.x Game Development for Mobile (Video 13)

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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The video tutorial introduces Unity's addressable system, a feature that simplifies asset management by assigning unique addresses to assets. It covers setting up the system using the package manager, using asset references, and replacing the traditional Resource.Load method with addressable's download. The tutorial also addresses common issues and provides solutions, concluding with a brief introduction to asset bundles.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary benefit of using the Addressable System in Unity?

It provides better sound quality.

It increases the frame rate of the game.

It simplifies asset management by using unique addresses.

It allows for faster rendering of graphics.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the Resource Manager in the Addressable System?

To manage the game's audio resources.

To locate assets regardless of their storage location.

To optimize the game's graphics.

To handle user input events.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you add the Addressable System to a Unity project?

By downloading it from the Unity Asset Store.

By modifying the manifest file and using the Package Manager.

By writing custom scripts.

By installing a third-party plugin.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential issue when using the Addressable System in a preview version?

It only works on Windows platforms.

It requires a paid Unity subscription.

It may not support all asset types.

It could have unresolved bugs.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of asset references in the Addressable System?

They are only available in Unity 2020 and later.

They are always synchronous.

They require manual memory management.

They support asynchronous operations.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to use asynchronous operations with addressable assets?

To increase the game's frame rate.

To prevent blocking the main thread during asset loading.

To reduce the size of the game build.

To ensure assets are loaded in the correct order.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you do if you encounter a bug when setting an asset as addressable?

Restart Unity.

Use a different version of Unity.

Try a different method to enable addressable.

Ignore the bug and continue.

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