Hands-On Unity 2018.x Game Development for Mobile (Video 14)

Hands-On Unity 2018.x Game Development for Mobile (Video 14)

Assessment

Interactive Video

Information Technology (IT), Architecture, Other

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial covers the use of asset bundles in Unity, explaining both the traditional and new addressable systems. It details the components of asset bundles, how to build them using legacy and addressable methods, and how to load them. The tutorial also provides important notes on platform compatibility and serialization issues.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a main asset in an asset bundle?

A utility provided by Unity to identify the primary asset in a bundle

A tool for compressing asset bundles

A metadata file containing asset information

A script used to manage asset dependencies

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a checksum in an asset bundle?

To provide platform compatibility information

To list all assets in the bundle

To verify if the asset bundle has changed

To compress the asset bundle

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the legacy system, what is the role of editor tags?

To compress asset bundles

To load assets from a remote server

To assign assets to specific bundles

To create a manifest file

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of the addressables system?

It uses addresses to manage assets

It does not support asset compression

It requires manual asset management

It only supports iOS platforms

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which mode in the addressables system simulates asset bundling without actually building bundles?

Fast mode

Packed mode

Virtual mode

Manual mode

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the recommended method for downloading asset bundles in the legacy system?

Using a custom script

Using Unity Web Request

Using Unity's WWW class

Using a third-party library

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential issue when including scripts in asset bundles?

Scripts increase the bundle size

Scripts can break due to serialization changes

Scripts are not supported in asset bundles

Scripts slow down the loading process

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