Hands-On Unity 2018.x Game Development for Mobile (Video 13)

Hands-On Unity 2018.x Game Development for Mobile (Video 13)

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial introduces Unity's addressable system, a feature that simplifies asset management by assigning unique addresses to assets. It covers setting up the system using the package manager, using asset references, and replacing the traditional Resource.Load method with addressable's download. The tutorial also addresses common issues and provides solutions, concluding with a brief introduction to asset bundles.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the manifest file in the context of the addressable system?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe how the addressable system handles asset loading asynchronously.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What are some potential issues that can arise when using the addressable system?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the addressable system replace the old resource loading methods in Unity?

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