Google's Augmented- and Virtual-Reality Product Push

Google's Augmented- and Virtual-Reality Product Push

Assessment

Interactive Video

Business

University

Hard

Created by

Quizizz Content

FREE Resource

The video discusses Google's new developments in virtual and augmented reality, focusing on the updated Daydream View headset and the Pixel 2 phone optimized for AR. It explores Google's interest in AR across products like Search, Maps, and education, highlighting potential applications. The discussion covers market expectations for VR and AR, acknowledging the challenges and potential overhype. Business models for AR/VR are considered, particularly in sports and commerce. The video concludes with the future of VR, emphasizing social interaction and shared experiences.

Read more

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What improvements were made to the new Daydream View headset?

It is lighter and has a longer battery life.

It is more comfortable and has better optics.

It has a built-in camera and microphone.

It supports more apps and games.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How has the Pixel 2 phone been optimized for augmented reality?

By adding a new AR app store.

By improving the camera and sensors.

By increasing the screen size.

By enhancing battery efficiency.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In what way can augmented reality enhance Google Maps?

By providing real-time traffic updates.

By overlaying footsteps on the sidewalk for navigation.

By offering 3D views of buildings.

By integrating social media check-ins.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential educational application of augmented reality?

Creating virtual textbooks.

Simulating historical events in real-time.

Bringing scale models into the classroom.

Developing language learning apps.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common misconception about new technologies like VR and AR?

They are only useful for entertainment.

They will have immediate and widespread impact.

They are easy to develop and implement.

They are too expensive for most users.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How might virtual reality be used in sports according to the discussion?

By broadcasting games in multiple languages.

By providing live commentary during games.

By offering virtual training sessions for athletes.

By allowing fans to experience games courtside.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What challenge does virtual reality face in terms of user experience?

Improving the resolution of VR displays.

Ensuring compatibility with all devices.

Reducing the cost of VR headsets.

Allowing shared experiences with others.