Java Programming for Complete Beginners - Java 16 - Step 03 - OOPS Example - Fan Class - Deciding Behavior with Methods
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Information Technology (IT), Architecture, Physics, Science
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University
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Practice Problem
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the two main attributes of a fan object that can change after its creation?
Brand and model
Material and size
On/off state and speed
Color and radius
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it better to use methods like 'switch on' and 'switch off' instead of simple boolean setters?
They require less code
They provide a more user-friendly API
They are faster to execute
They are more complex to implement
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens to the fan's speed when it is switched off?
It doubles
It is set to zero
It increases by one
It remains the same
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the default speed set when the fan is switched on?
Five
Three
Zero
Ten
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus when designing methods for a class?
The complexity of the code
The speed of execution
The ease of use for the consumer
The number of methods
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should be considered when creating a class like a rectangle?
The weight and material
The brand and model
The constructors and operations allowed
The color and texture
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a poor practice when designing object methods?
Using descriptive method names
Considering user interaction
Implementing complex logic
Using only getters and setters
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