What is the primary purpose of implementing an audio manager in Unity?
Hands-On Unity 2018.x Game Development for Mobile (Video 8)

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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To enhance the graphics quality
To create visual effects
To optimize game performance
To manage and control audio sources and listeners
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the AudioManager class, what is used to store and manage different audio sources?
A dictionary
A list
An array
A queue
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the 'play' method in the AudioManager class?
To stop an audio clip
To adjust the volume of an audio source
To play an audio clip from a specified source
To delete an audio source
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What should be done if the audio source is not found in the dictionary?
Create a new audio source
Log an error and return from the method
Ignore the missing source
Restart the Unity editor
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When integrating the audio manager with Unity components, what is the first step?
Configuring the game settings
Adding a new scene
Creating a new script
Adding an audio source to a game object
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the audio manager linked to the shooting mechanics in the game?
By creating a new scene
By using a public variable
By adjusting the game settings
By calling the play method in the shooting function
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the next topic to be covered after implementing the audio manager?
3D modeling in Unity
Game optimization techniques
Advanced audio effects
Unity's video player
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