people are playing computer games to help Cancer research

people are playing computer games to help Cancer research

Assessment

Interactive Video

Information Technology (IT), Architecture, Health Sciences, Biology

University

Hard

Created by

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The video discusses the innovative use of gaming in scientific research, particularly in cancer research. By incorporating cell pattern analysis into games, researchers can leverage the vast number of gamers worldwide to analyze data more efficiently and accurately. This approach, known as gamification, has been applied in various scientific fields, including genetics and neuroscience, to expedite research processes. The video highlights the potential of gamification to revolutionize scientific research, despite the challenges of creating engaging and scientifically valuable games.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary benefit of using the game 'Reverse' in cancer research?

It trains researchers in gaming skills.

It raises funds for cancer research.

It helps analyze cell patterns from tumors.

It provides entertainment for patients.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does involving the public in gaming help the University of Oxford's oncology department?

It increases the department's funding.

It speeds up the analysis of cell samples.

It allows for more gaming competitions.

It reduces the need for professional researchers.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key advantage of using humans over computers in analyzing cell samples?

Humans are cheaper than computers.

Humans can spot patterns better than computers.

Humans require less training than computers.

Humans are faster than computers.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which project involved the public in analyzing genetic samples?

Reverse

The Great Brain Experiment

Hooked on Music

Your Genes in Space

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the ultimate goal of gamifying scientific research?

To generate significant scientific data.

To replace traditional research methods.

To create blockbuster video games.

To make science more entertaining.