CLEAN: Botswana's youth go crazy for a rubber of bridge

CLEAN: Botswana's youth go crazy for a rubber of bridge

Assessment

Interactive Video

Computers, Social Studies, Education

6th - 8th Grade

Hard

Created by

Quizizz Content

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The transcript discusses the limited access to digital resources and the surprising cultural influence of colonizers on gaming habits among youth. It highlights issues faced by schools due to students playing games like bridge during class time. The discussion concludes with a reflection on these topics.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one reason the speaker mentions for not playing online games?

Lack of interest in games

Limited access to computers and the internet

Preference for outdoor activities

High cost of online games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What surprising influence did the colonizers have according to the speaker?

They built schools

They introduced games that became popular

They brought new languages

They introduced new educational methods

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue do schools face with students regarding games?

Students are creating their own games

Students are selling games in school

Students are not interested in games

Students are playing games during class time

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What action have some schools taken due to students playing games?

Organized gaming tournaments

Confiscated cash from students

Encouraged more game playing

Introduced gaming classes

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What game do students set up to play when teachers are not around?

Bridge

Poker

Chess

Checkers