The Big Bucks and Big Viewership for Competitive Gaming

The Big Bucks and Big Viewership for Competitive Gaming

Assessment

Interactive Video

Business, Architecture, Physical Ed

University

Hard

Created by

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The transcript discusses the rapid growth of esports, the business model involving memberships and tournaments, and the recognition of esports as a sport. It highlights the impact of Fortnite's prize money on the industry and the increasing viewership of esports events. The future potential of esports is explored, emphasizing the need for a strong foundation similar to traditional sports systems.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial motivation behind starting the company discussed in the video?

To play video games with college friends

To organize international gaming tournaments

To develop new video games

To create a professional e-sports team

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the company primarily generate revenue?

Offering online gaming tutorials

Selling video game merchandise

Developing and selling video games

Running a membership program and hosting events

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What recent development by the Olympic Council of Asia is mentioned in the video?

E-sports being recognized as a traditional sport

E-sports being banned from the Olympics

E-sports being accepted as official exhibition sports

E-sports being included as a medal sport

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key similarity between e-sports competitors and traditional athletes?

Both require physical strength

Both need mental preparedness and strategy

Both compete in outdoor environments

Both have the same training routines

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Epic Games' prize money impact the e-sports industry?

It limits the growth of e-sports

It provides opportunities for tournament organizers

It reduces the number of tournaments

It discourages new players from joining

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a major factor that could help e-sports surpass traditional sports in viewership?

The increase in video game prices

The decline of traditional sports

The accessibility of viewership through digital platforms

The lack of interest in traditional sports

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What foundational system is suggested to ensure the success of e-sports?

A system similar to traditional sports with amateur leagues

A focus on international tournaments only

A global ranking system

A reliance on celebrity endorsements