What do MP3s and Magic Spells Have in Common?

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Business, Architecture
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11th Grade - University
•
Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the main reason eBay stopped the sale of spells?
Spells were too expensive.
It was difficult to handle customer complaints about spell effectiveness.
Spells were illegal to sell.
There was no demand for spells.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How are MP3s and spells similar in terms of their technical process?
Both require a physical medium to be effective.
Both need to be encoded and decoded to function properly.
Both are tangible products.
Both are immune to piracy.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does it mean when a digital file is described as 'non-excludable'?
It cannot be copied.
It is only available for a limited time.
It is protected by copyright laws.
It is difficult to prevent unauthorized access.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In what way are MP3s and spells considered part of folk culture?
They are both seen as commercial products.
They are both viewed as cultural products that should be freely available.
They are both tangible items.
They are both created by large corporations.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the 'tragedy of the commons' as it relates to digital media?
The high cost of digital media.
The overuse of a shared resource leading to its depletion.
The legal issues surrounding digital media.
The inability to share resources with others.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to support creators in the digital age?
To increase the price of digital media.
To prevent the sharing of digital media.
To limit the availability of digital media.
To ensure the continuation of new cultural contributions.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What moral dilemma is associated with sharing digital media?
The challenge of ensuring creators receive fair compensation.
The complexity of understanding digital media.
The ease of creating digital media.
The difficulty in accessing digital media.
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