Class Project Pac Man

Class Project Pac Man

Assessment

Interactive Video

Engineering, Information Technology (IT), Architecture

University

Hard

Created by

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The video tutorial guides viewers through creating a Pacman game using decision trees. It starts with setting up the project and defining labels for movement directions. Data is collected based on Pacman and Ghost movements, which is then used to train a model. The trained model allows Pacman to play autonomously, avoiding Ghosts. The tutorial concludes with an analysis of the decision tree that guides Pacman's decisions.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in setting up the Pacman project?

Choose a template for the project

Assign values to Pacman's position

Create a new project named Pacman

Collect data from the game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What labels are used to categorize the movement data collected from the game?

Forward, Backward, Left, Right

Left, Right, Up, Down

Jump, Duck, Slide, Run

North, South, East, West

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is used to implement the movement of Pacman and ghosts?

C++

Scratch

Java

Python

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the training data collected during the game?

Taking screenshots of the game

Recording video of the gameplay

Using a block of ad training data

Manually inputting coordinates

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of training the Pacman model?

To add more ghosts

To increase game speed

To allow Pacman to play autonomously

To improve graphics

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is used to determine Pacman's next move in the game?

User input

Recognized number from machine learning

Random number generator

Predefined script

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can be viewed by clicking on 'describe the model'?

The game's soundtrack

The list of ghosts

The decision tree created from training

The game's high score