Hands-On WebAssembly for C++ Programmers - Handling Keyboard and Mouse Inputs

Hands-On WebAssembly for C++ Programmers - Handling Keyboard and Mouse Inputs

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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FREE Resource

The video tutorial explains how to use SDL for event polling to capture user interactions like keyboard and mouse inputs. It demonstrates porting keyboard input handling from JavaScript to C using SDL, focusing on creating a function to manage keyboard events. The tutorial also covers cleaning up JavaScript code by removing unnecessary bindings and testing the game in a browser. The video concludes with a preview of the next topic, WebGL.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What types of user interactions can SDL capture?

Only touch screen inputs

Only keyboard presses

Keyboard presses, mouse movements, and more

Only mouse movements

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'get move' function in the C code?

To draw graphics on the screen

To manage sound effects

To initialize the game state

To handle keyboard input for movement

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is a static variable used in the 'get move' function?

To store the game score

To manage game levels

To ensure smooth movement by remembering the last move

To handle mouse clicks

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was removed from the JavaScript file after porting the game?

All drawing functions

All sound effects

All event handling code

All M script and bindings except the main loop

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the next topic to be covered in the following video?

Advanced SDL graphics

WebGL and OpenGL conversion

Sound management in SDL

Networking in games