Java Programming for Complete Beginners - Java 16 - Step 03 - Introduction to Object-Oriented Programming - Exercise – O

Java Programming for Complete Beginners - Java 16 - Step 03 - Introduction to Object-Oriented Programming - Exercise – O

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Wayground Content

FREE Resource

The video tutorial discusses identifying objects, data, and actions in an online shopping system and person-related scenarios. It introduces object-oriented programming concepts, focusing on understanding objects' states and behaviors. The tutorial aims to prepare viewers for creating classes and instances in future lessons.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT an action a customer can perform in an online shopping system?

Change the price of a product

Select a product

Login

Checkout

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a possible action that can be performed on a shopping cart?

Login

Add an item

Change the customer's address

Update the product's price

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is considered data about a person?

Sleeping

First name

Running

Traveling

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which action is NOT typically associated with a person in object-oriented programming?

Eat

Walk

Run

Login

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the next step after discussing the theory of object-oriented programming?

Identifying more objects

Watching another video

Creating classes and objects

Reviewing more theory

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