The Art of Doing - Python Network Applications with Sockets - Online Multiplayer Game Part 9 - Creating a Game State on

The Art of Doing - Python Network Applications with Sockets - Online Multiplayer Game Part 9 - Creating a Game State on

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial covers implementing a visual change in a game to improve its appearance, ensuring client-server communication for updated game states, setting up server threads to handle incoming data, receiving and processing player information, and processing game states to handle player collisions and score updates. The tutorial provides a step-by-step guide on modifying the game loop, updating player coordinates, and managing server-client interactions to ensure smooth gameplay.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the issue with the red box's outline in the game?

The outline was ahead of the box.

The outline was behind the box.

The outline was too thick.

The outline was missing.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What method is called in each iteration of the game loop to update the client information?

end method

draw method

update method

start method

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why does the server need to start a thread when the game begins?

To draw the game objects

To receive player information continuously

To update the game graphics

To send game updates to the client

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the 'Ready game' method on the server?

To initialize game graphics

To start the game and create a thread for receiving data

To update player scores

To end the game

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the 'is playing' flag is set to false?

The player is removed from the game

The game resets immediately

The game ends and a thread monitors for restart

The game continues

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the server do when the game ends?

It stops all threads

It resets all player scores

It starts a thread to listen for a restart signal

It disconnects all clients

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the round time updated in the game state?

By adding the current time to the start time

By dividing the start time by the current time

By subtracting the elapsed time from the start time

By multiplying the start time by the current time

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