Learn Java from Scratch - A Beginner's Guide - Step 03 - OOP Example - Fan Class - Deciding Behavior with Methods
Interactive Video
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Information Technology (IT), Architecture
•
University
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Practice Problem
•
Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the two properties of a fan that are typically mutable?
Material and design
Speed and 'is on' state
Brand and model
Color and radius
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it beneficial to design methods like 'switch on' and 'switch off' instead of directly setting 'is on' to true or false?
It improves the performance of the application.
It allows for more complex logic to be added later.
It makes the API more intuitive for the consumer.
It reduces the number of methods in the class.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the default speed set when the fan is switched on?
5
3
0
10
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens to the fan's speed when it is switched off?
It is set to 0.
It increases by 1.
It remains the same.
It is set to a default value.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus when designing methods for a class according to the video?
Reducing the number of lines of code
Making the class easy to use for the consumer
Ensuring all properties are mutable
Maximizing the number of methods
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a poor practice when designing object methods, as mentioned in the video?
Using descriptive method names
Relying solely on getters and setters
Using too many private methods
Implementing complex algorithms
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What exercise is suggested at the end of the video?
Building a car class
Creating a rectangle class
Designing a fan class
Developing a light bulb class
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