Create a Dark Moody Atmospheric 2D Game with Unity and C# - Invisible Wall

Create a Dark Moody Atmospheric 2D Game with Unity and C# - Invisible Wall

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

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The video tutorial explains how to implement a trigger in a game that restarts the game when the player falls and touches a designated area called the 'death border'. It covers creating a sprite, setting up a box collider, tagging the object, and writing a script to detect collisions using OnTriggerEnter. The tutorial also demonstrates how to restart the game upon collision and provides final adjustments to ensure the setup works correctly.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a trigger in the game?

To change the player's color

To increase the player's speed

To save the game progress

To restart the game when the player falls

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in creating a death border?

Tagging it as 'death'

Setting the material to transparent

Creating a sprite square

Creating a box collider

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the player controller script modified to detect a trigger?

By adding a new sprite

By creating an OnTriggerEnter2D function

By changing the player's speed

By modifying the game settings

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the player hits the trigger?

The player changes color

The game saves progress

The player gains a life

The game restarts

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is crucial to ensure the trigger functions correctly?

Setting the trigger as visible

Ensuring the trigger is set

Increasing the game speed

Changing the player's sprite