Brenda Laurel: Why not make video games for girls?

Brenda Laurel: Why not make video games for girls?

Assessment

Interactive Video

Other

11th Grade - University

Hard

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The transcript discusses the founding of Interval Research by David Lidell and Paul Allen, focusing on the lack of computer games for girls. It details a research project aimed at understanding how to engage girls with technology, leading to the creation of Purple Moon, a company that launched successful games like 'Rockett's New School' and 'Secret Paths in the Forest.' The transcript also addresses criticism from male gamers and feminists, emphasizing the importance of listening to girls. It concludes with a demonstration of 'Rockett's Tricky Decision,' highlighting the game's focus on emotional and social complexity.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What did the speaker mean by saying that Interval Research is a 'humanistic institution'?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What core values did Interval Research aim to combine with empirical research?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How did the research team gather data from children, and what was the scale of their research?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What was the purpose of the interactive prototypes designed for little girls?

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