Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Fire Particle Animation

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the focus of the last lesson before this one?
Designing a dungeon layout
Creating a new particle system
Setting up emissive texture maps
Animating character movements
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of creating a new folder called 'particles'?
To manage particle textures
To store character models
To organize sound effects
To save lighting presets
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which particle system is used to create fire in this lesson?
Niagara particle system
Cascade particle system
Blender particle system
Unity particle system
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in adjusting the particle system?
Adding more particles
Increasing the size of particles
Changing the color scheme
Removing additional forces
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What texture is used to create a nice animated flame?
Smoke texture
Water ripple texture
Wind texture
Fire Subdivision texture
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What mode is the material changed to for the fire particles?
Opaque mode
Translucent mode
Wireframe mode
Solid mode
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the alpha channel in the particle system?
To control the color
To adjust the size
To manage the opacity
To set the speed
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