Behavioral Design Patterns in C++ - TextPad - I

Behavioral Design Patterns in C++ - TextPad - I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This lecture builds on the previous one by implementing the command design pattern in a new example. The instructor creates a notepad-like application where users can perform text editing operations via a console-based menu. The lecture emphasizes decoupling the menu from the application to adhere to the single responsibility principle, allowing for a reusable menu class. The instructor also introduces a wrapper for Windows APIs to simplify text property changes.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the command design pattern as explained in the lecture?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the functionality of the notepad-like application mentioned in the lecture.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Why is it important to separate the menu handling from the application class?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the menu act as an invoker in the command design pattern?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What advantages does the wrapper for Windows APIs provide in the application?

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