Behavioral Design Patterns in C++ - TextPad - I

Behavioral Design Patterns in C++ - TextPad - I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

This lecture builds on the previous one by implementing the command design pattern in a new example. The instructor creates a notepad-like application where users can perform text editing operations via a console-based menu. The lecture emphasizes decoupling the menu from the application to adhere to the single responsibility principle, allowing for a reusable menu class. The instructor also introduces a wrapper for Windows APIs to simplify text property changes.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the command design pattern as explained in the lecture?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the functionality of the notepad-like application mentioned in the lecture.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Why is it important to separate the menu handling from the application class?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the menu act as an invoker in the command design pattern?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What advantages does the wrapper for Windows APIs provide in the application?

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