Structural Design Patterns in Modern C++ - Game Input

Structural Design Patterns in Modern C++ - Game Input

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

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The video tutorial covers the creation of a Flight Simulator project, focusing on designing input classes that allow flexible control using various devices. It explains the implementation of a base input class and a keyboard input class using random boolean values. The tutorial also demonstrates simulating game input and output, emphasizing the importance of not hardcoding inputs to specific devices.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of using a random number generator in the keyboard class?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how the Bernoulli distribution is used in the context of the Flight Simulator.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What modifications would be necessary to support additional input devices in the simulator?

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