Blender to Unreal Engine - 3D Plants and Vegetation - Lowering Texture Resolution for Optimized 3D Foliage

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What steps are involved in separating the leaves and stems in the editing process?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How do you set the origin point for the leaves and why is it important?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe the process of expanding the leaves in the 3D modeling software.
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
Discuss the role of proportional editing in shaping the flower pedals.
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What adjustments are made to the pedals to ensure they fit well with the overall flower shape?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain the importance of UV unwrapping in the texturing process.
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of applying the solidifier modifier before UV unwrapping?
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