Blender to Unreal Engine - 3D Plants and Vegetation - Creating Roughness PBR Value for Our 3D Flower

Blender to Unreal Engine - 3D Plants and Vegetation - Creating Roughness PBR Value for Our 3D Flower

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This video tutorial covers the process of setting roughness values in 3D modeling, focusing on texturing petals and adjusting reflections. It demonstrates the use of mesh editing, applying textures, and using a grunge brush for texture variation. The tutorial concludes with final adjustments and a review of the model, preparing for the next lesson on flower variants.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you check the reflection of the flower in the renderer?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of using an overlay for the brush when applying roughness?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you ensure that the flowers have color variation in regards to roughness?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What considerations should be made regarding the weight of the petals?

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